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Project Name 3

Built from scratch and scaled to thousands of active users with a pragmatic design system.

  • Role: Product Designer
  • Timeline: 4 months
  • Focus: MVP, design systems, growth loops

Overview

A new product needed to launch fast without painting the team into a corner. Discovery focused on one wedge use case that could expand into adjacent workflows once we had traction.

Constraints included a small engineering team, limited brand guidance, and the need for instrumentation from day one so we could tell whether activation was a design problem, a positioning problem, or both.

What I did

Defined core flows and component patterns for repeat use, partnered with engineering on accessible primitives, shipped an MVP with instrumentation, and iterated using activation and retention signals.

Rather than documenting every hypothetical component, we invested in tokens, layout rules, and a narrow set of composites that mapped directly to roadmap items — evolving the system as features shipped rather than front-loading speculative UI.

Outcome

The product reached thousands of active users post-launch and the shared system sped up later feature work across growth and core teams.

Onboarding cohorts stabilized faster after a few iterative releases focused on clarity in the first session rather than breadth of functionality.